Dragon’s Dogma 2 is Capcom’s latest RPG, promising a massive open-world, four times bigger than its predecessor’s. Unfortunately, the game runs poorly, especially in towns and villages, bringing even the fastest CPUs down on their knees. To find the best PC graphics settings for Dragon’s Dogma 2, we’ll test every option of every setting available in the game. Let’s start with the official PC system requirements.
Dragon’s Dogma 2 PC System Requirements
The official PC specs are fairly modest, requiring a Core i5-10600 or a Ryzen 5 3600 alongside a GeForce GTX 1070 or a Radeon RX 5500 XT for 1080p 30 FPS at “Low” graphics settings. For 4K “High,” you should have a Core i7-10700 or a Ryzen 5 3600X paired with a GeForce RTX 2080 or a Radeon RX 6700 (or higher). About 16GB of memory is required to run the game at any quality preset and resolution.
Ray tracing pushes the GPU requirements to the GeForce RTX 2080 Ti or the Radeon RX 6800. Interestingly, there’s no mention of increased CPU specs even though it is needed, as you’ll soon see.
System Settings to Optimize
Enable Resizable BAR (SAM)
Resizable BAR was enabled on most x86 motherboards and GPUs following the adoption of the PCIe Gen 4 standard. Traditionally, the CPU and GPU have communicated through a narrow BAR (a 256 MB window), constantly moved around to allow the CPU to access different parts of the graphics memory. Resizable BAR allows the CPU full access to the GPU’s memory bus rather than a small portion.
Intel’s 10th Gen CPUs and newer support Resize BAR, while AMD’s Ryzen 3000 chips and onward also support it. On the GPU side, NVIDIA’s GeForce RTX 30 series and newer feature Resizable BAR support. The Radeon RX 6000 cards were the first to enable it on the opposite side.
Enabling Resizable BAR usually involves turning on two PCIe technologies from the motherboard BIOS: Above 4G Decoding, and Resizable BAR support. The ASUS, Gigabyte, and MSI motherboard guides are linked for further instructions.
Hardware Accelerated GPU Scheduling and Windowed Optimizations
Next, ensure you have “Optimizations for windowed games” enabled in your Windows settings as this will help with latency and thread priorities. To get there, open System Settings (Right-click on the Windows logo and click settings) -> Display -> Graphics -> Default graphics settings and enable both options.
Related Articles
-
Assassin’s Creed Mirage Optimized Settings: Best Graphics Settings for PC with Benchmarks
October 23, 2024
-
Diablo 4 Vessel of Hatred PC Optimization: Best Graphics Settings with Benchmarks
October 21, 2024
Overclock your Graphics Card
Overclocking GPUs is a fairly safe and easy process. If done right, it won’t void your warranty and can boost your gaming performance by at least 5-10%. Unlike CPUs, you don’t have to mess with the BIOS or worry about BSODs. All you need is MSI Afterburner or EVGA Precision X (they work with GeForce and Radeon cards regardless of the AIB):
- MSI Afterburner.
- GPU-Z
- Games you play often, preferably a recent release that will stress the GPU.
- Here’s a guide to get you started.
Enable XMP/EXPO Memory Profile
XMP profiles (EXPO for AMD Ryzen platforms) are a set of predetermined memory clocks and timings known to run stably on a given memory die. They’re a shortcut to overclocking your memory without testing every frequency and timing.
Most motherboard BIOSes include this setting on the BIOS homepage, under one of the following: Extreme Memory Profile, AI Overclock Tuner, Load XMP Profile, EXPO, A-XMP, or DRAM Profile. Further instructions are linked.
Dragon’s Dogma 2 GPU Benchmarks: NVIDIA vs AMD
Dragon’s Dogma 2 runs notably faster on AMD Radeon GPUs, with the Radeon RX 7900 XTX comfortably beating the NVIDIA RTX 4080 Super at 1080p, 1440p, and 4K. The RDNA 3 flagship is 14-19% faster than the 4080 Super, depending on which resolution you’re playing at. FHD or 1080p sees the maximal lead, gradually diminishing as you increase the resolution.
The Radeon RX 7900 XT, a $699 GPU, also outmaneuvers the $1000 RTX 4080 Super at 1080p and 1440p, delivering 2x the performance as the RTX 4070 ($549). The GeForce RTX 4090, priced at $1599, posts higher 1% lows but fails to establish a meaningful lead over the Radeon RX 7900 XTX.
Ray-tracing doesn’t grant the NVIDIA cards any advantage over their AMD rivals, a super-rare occurrence. The Radeon RX 7900 XTX continues to deliver better performance than the GeForce RTX 4080 Super, while the 7900 XT maintains a slight lead (except at 4K).
The Conclusion: Dragon’s Dogma 2 runs substantially faster on Radeon GPUs, no matter what resolution or setting you’re playing at.
Our Test Bench
- CPU: Intel Core i9-13900K.
- Motherboard: ASUS Z790 Maximus Hero.
- Cooler: Lian Li Galahad 360.
- GPU: NVIDIA GeForce RTX 4090.
- Memory: 16GB x2 DDR5-6000 CL30.
- Power Supply: Corsair RM1000e.
Reduced CPU Overhead (27th June Update)
The June 27 update fixes several bugs, including the frame generation shadow glitch. It also reduces the CPU overhead in densely populated areas, increasing lows by up to 66% at 4K “Max” versus at launch. The game is 10-15% more performant in settlements compared to the previous update, depending on your settings and configuration.
We observed an 18-19% gain in averages at 1440p and 4K, using the “Low,” “High” and “Max” quality presets, including ray tracing. The largest performance uplift (24%) was noted at 4K “Max” with ray-tracing disabled.
The GPU busy deviation has dropped from 48% at launch to just 15% after the latest patch at 4K “Max” with ray-tracing enabled.
Upscaling and frame generation technologies are also more useful now, offering the largest performance uplifts at 4K. DLSS Frame Generation “Performance” nets 94% higher average framerates, with everything maxed out, including ray-tracing.
However, there’s room for improvement as we recorded a GPU busy deviation of 17% with frame generation at the same setting.
DLSS Frame Generation with Update #3
The latest update adds support for DLSS Frame Generation, further reducing the CPU bottleneck when enabled. For the time being, frame generation is only supported on the RTX 40 series GPUs, and is extremely useful on lower-end SKUs such as the RTX 4060 and 4060 Ti:
The CPU bottleneck at 4K “Max” settings drops halves to 11%, while ray tracing is 20% CPU-bound (previously 32%).
Unfortunately, frame generation also introduces artifacts that can be particularly severe at 1080p. More on this here.
Performance Gains After Update #2
Following the first two title updates, Dragon’s Dogma 2 runs considerably smoother in crowded settlements. The performance improvements are most pronounced with ray tracing enabled, with gains of over 50% at 4K.
QHD or 1440p produces 18% higher lows with ray tracing enabled, versus 41% higher without it. Similarly, 4K nets a 44.6% improvement in lows following the latest update.
The gains are less prominent at lower graphics settings, with “High” and “Low” recording modest to subtle performance increments.
Resolution Scaling: 1080p vs 1440p vs 4K Benchmarks
Before we begin, please note that Dragon’s Dogma 2 is a densely populated game, and the performance depends on the region and the time of the day. Towns tend to be much more taxing on the CPU than the wilderness, while ray tracing is more punishing in the evenings/nights.
The above benchmarks were conducted in the wilderness outside Vernworth. Going from 1440p to 4K (Max settings without ray-tracing), the performance increases by 30%, and another 18% on switching to 1080p. The deltas don’t change much with ray-tracing enabled, only showing minor variations between the three resolutions.
Graphics Presets: Low vs High vs Max
The GeForce RTX 4090 (and the Core i9-13900K) manage an average of 74 FPS at 4K “Max” settings in Dragon’s Dogma 2. This is the performance of the game in the forests surrounding Vernworth.
Switching to the “High” quality preset improves the frame rates by 23%, with “Low” bumping the performance by another 20.6%. The performance deltas within the castle walls are (completely) different. The “High” and “Low” presets are only 11% and 14% faster than “Max” at 4K, with even slimmer deficits at 1440p.
The reason? The CPU bottleneck kicks in as you reduce the graphics settings (GPU load). To the extent that there’s a negligible performance deficit between 1440p “Low” and “Max” settings.
Dragon’s Dogma 2 Ray Tracing Performance
In the wilderness, Dragon’s Dogma 2 exhibits certain performance characteristics. The game is more CPU-bound at 4K (with and without ray tracing) than 1440p. Consequently, we see a 12% deficit with RT enabled at 1440p, while a paltry 3.5% drop at 4K.
Within the castle walls of Vernworth, the order is restored. 4K (with ray tracing) runs the slowest, with the rasterized version being 17% faster. Switching from pure raster to ray-tracing at 1440p grants a 9% uplift in performance.
This is because 4K RT is immensely CPU bound (49%), while 1440p RT is about as CPU-intensive (30%) as its non-RT setting. The reason is that the number of rays cast is proportional to the pixel count.
Dragon’s Dogma 2 VRAM Usage
Dragon’s Dogma 2 is quite the VRAM hog. At 1440p, the game uses up to 8GB of graphics memory at the lowest texture preset, increasing to 9GB at “High.” At the highest quality “Max,” the VRAM consumption peaks at 10.7GB, with ray-tracing further pushing it up to 11GB.
Running the game at 4K “Max,” requires a 16GB graphics card, even if you’re disabling ray tracing. At 4K “Low,” the game uses 10GB VRAM, 11.1GB at “High,” and 13.5GB at “Max.” Enabling ray-tracing increases the graphics memory usage to 14GB. Shadow cache can eat up to half a GB of memory, so if you’re running low, that’s what I’d disable.
Shadows and Reflections
Dragon’s Dogma 2 features ambient shadows (ambient occlusion), baked-in shadow maps, and screen-space ambient occlusion. Enabling ray-tracing replaces the AO with ray-traced global illumination.
The impact of ambient occlusion and shadows is modest. Going from “Max” to “Low” grants only grants you a handful of frames, while “High” performs just as well as “Low.”
Screen space reflections (SSR) are a bit more taxing, draining 7% of the performance for producing low to moderate-quality reflections of on-screen objects.
Contact shadows improve the shadow quality and accuracy. They calculate the screen space lighting on a per-pixel and per-light basis. Consequently, it’s more taxing in areas with more light sources.
Contact shadows double the performance impact of standard shadows with a perceivable influence on lows.
Mesh and Tree Quality
Mesh quality controls the level of detail by changing the polygon count of the objects in the game. This affects the 3D depth detail of items, which is different from texture quality. Going from “Max” to “High” quality meshes grants a 9% performance boost at 4K, with no apparent improvement at lower quality settings.
Vegetation quality grants a 5% performance uplift upon switching from “High” to “Low.” A notable impact in visual fidelity with minimal framerate gain.
Anti-aliasing and Texture Filtering Performance
Texture filtering is a must in a game like Dragon’s Dogma 2. It improves the texture quality of the objects in the distance that otherwise look blurry and pixelated. Fortunately, 8x anisotropic filtering is as fast as the primitive “Bilinear” method and 9% faster than 16x.
TAA takes up 10% of the rendering time, cleaning up the image but reducing texture detail. Luckily, upscalers like DLSS 2 and FSR 3 do a much better job of temporal upscaling.
Special Effects: On or Off?
Special Effects controls particle effects like fire embers. It has a 7% impact on the game’s performance.
Dragon’s Dogma 2: DLSS 2 vs. FSR 3 Performance
Dragon’s Dogma 2 features NVIDIA DLSS 2 and AMD FSR 3. The latter lacks frame generation, only upscaling the image like its older rival. The two upscalers offer nearly the same performance thanks to the massive CPU bottleneck. Frame generation would have drastically reduced it, but it’s simply absent.
Don’t use interlaced rendering, as it’s an inferior variant (similar to checkerboard rendering) used on consoles. The same goes for the “Image Quality” slider that controls the internal rendering resolution, pairing it with primitive upscaling methods like bilinear or bicubic. The center position sets the resolution to native, while anything less or more enables upscaling or downscaling, respectively.
Technically, downscaling should produce the best image quality due to higher samples per pixel, but it’s often not worth the performance hit. Modern temporal downscalers like NVIDIA DLAA and AMD FSR 3 “Native AA” are more framerate-friendly and produce a higher-quality image.
Dragon’s Dogma 2 CPU Bottleneck
This game is massively CPU-bottlenecked in crowded settlements. At 1440p, the GPU-Busy deviation peaks at the “Low” present with an average of 51%. About half of the frametime (time to render the individual frames) comes from the CPU while the GPU sits idle.
4K is more GPU-intensive, with a GPU-busy deviation of 25-31%.
The GPU busy deviation has dropped from 48% at launch to just 15% after the latest patch at 4K “Max” with ray-tracing enabled.
Following the June 27 update, the GPU busy deviation can be reduced to 15% or less at 4K “Max,” with and without ray tracing. QHD or 1440p, however, is still severely CPU bound, with a 30% and 50% GPU busy deviation at “Max” and “Low,” respectively.
Best PC Settings for Dragon’s Dogma 2?
Despite being a headache to run, this game is relatively straightforward. Below are the optimized settings for Dragon’s Dogma 2 for different PC configurations:
High-end PC | Mid-Range PC | Low-end PC | |
---|---|---|---|
Resolution | 4K/1440p | 1440p/4K | 1080p |
Texture Quality | High (3GB) | High (3GB) | High (3GB) |
Ray Tracing | Off | Off | Off |
Contact Shadows | On | Off | Off |
Shadow Quality | Max | High | High |
Special Effects | High | High | High |
Screen Space Reflections | On | On | Off |
Vegetation Quality | High | High | High |
Ambient Occlusion | SSAO | SSAO | SSAO |
Mesh Quality | Max | Max | High |
Texture Filtering | 16x | 16x | 16x |
Anti-Aliasing | TAA | – | – |
Upscaling | DLSS/FSR 3 “Quality” | DLSS/FSR 3 “Quality” | DLSS/FSR 3 “Quality” |
Render Mode | Progressive | Progressive | Progressive |
Here are our definitions of high-end, midrange, and low-end PCs:
High-end | Mid-range | Low-end | |
---|---|---|---|
CPU | Core i7-14700K/Ryzen 7 7800X3D | Core i5-13600K/Ryzen 5 7600X | Less than: Core i5-12400/Ryzen 5 3600 |
GPU | RTX 4070 Ti Super/RX 7900 XT | RTX 4070/RX 7800 XT | Less than: RTX 4060/RX 7600 |
Memory | 32GB (dual-channel) | 16GB (dual-channel) | Less than: 16GB (dual-channel) |
Dragon’s Dogma 2 Optimized Settings for NVIDIA RTX 4060 Laptop GPU
NVIDIA RTX 4060 Laptop GPU | NVIDIA RTX 3060 Laptop GPU | |
---|---|---|
Resolution | 1080p | 1080p |
Texture Quality | High (3GB) | High (3GB) |
Ray Tracing | Off | Off |
Contact Shadows | Off | Off |
Shadow Quality | High | High |
Special Effects | High | High |
Screen Space Reflections | On | On |
Vegetation Quality | High | High |
Ambient Occlusion | SSAA | SSAA |
Mesh Quality | Max | Max |
Texture Filtering | 16x | 16x |
Anti-Aliasing | – | – |
Upscaling | DLSS “Quality” | DLSS “Quality” |
Render Mode | Progressive | Progressive |
Dragon’s Dogma 2: Best Settings for a Low-End PC
Here’s our dedicated performance guide for those on a budget PC featuring GPUs like the Radeon RX 6600 ($189).
i5-12400F/RX 6600 | |
---|---|
Resolution | 1080p |
Texture Quality | High (3GB) |
Ray Tracing | Off |
Contact Shadows | Off |
Shadow Quality | High |
Special Effects | High |
Screen Space Reflections | Off |
Vegetation Quality | High |
Ambient Occlusion | SSAO |
Mesh Quality | High |
Texture Filtering | 16x |
Anti-Aliasing | – |
Upscaling | Off |
Render Mode | Progressive |
Jump to: